Tuesday, 28 September 2010

Legacy

When I was a lot younger, I was fortunate enough to work with a great bunch of guys on an insanely brilliant game called Carmageddon. You might remember it - "So many pedestrians, so little time", a Daily Mail hate campaign, and questions in the House... Carmageddon had it all.
The reason it was such a great game, was the people who worked on it. Patrick and Nobby had assembled a fabulous group of talented developers, and in their number was one Russ Hughes.

"Rusk" died last week. He was only in his thirties.

He was the first person on my Facebook friends list to pass away, and it's been profoundly moving to watch the vast outpouring of shock, grief, but above all appreciation of his life. I've read how the company where he worked sent their 200 staff home, heard how his old friends at Stainless were absolutely destroyed by the news, and watched the condolences pile up.

But over the past few days, I've seen people talking about him, remembering him, and celebrating him. And the strange thing is, so many people all say the same thing: that his enthusiasm brightened up the life of everyone around him.

Day after day, people saying that same thing. And it occurred to me, amid the general sadness and thoughts of mortality, that Rusk leaves a truly enviable legacy behind him. So many people smiling, so many lives brightened, just by him. Some people get buildings named after them, some people get dedications, but Rusk surpassed all of that. He made so many people happy, and he'll be fondly remembered by every single one of them. It doesn't get much better than that.

Cheers Rusk - you didn't play for long, but you racked up the achievements.

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